Manchester Unity User Group meeting

On Monday 22nd May, the Manchester Unity User Group restarted its meetups with an event hosted by Rise Manchester.

Manchester Unity User Group

Manchester Unity User Group meetup ‘United We Rise’

 

I attended the Manchester Unity User Group Meetup, representing Bl4cksun, which turned out to be an excellent evening. Interesting presentations, a chance to catch up with other developers, play-test games in various stages of development and play with an Oculus Rift. What’s not to like?

The first presentation by Simon Jackson was ‘Building apps/games for Xbox One using UWP’. His talk contained many hints, tips and advice not covered in the documentation. The presentation is available online, do check it out.

The second presentation by Alex Rose, was a plea to bring the fun back in to games. Some of the ideas could be consider somewhat controversial, especially in the free mobile market. However, there were some really great ideas on how to make games more appealing. More importantly, what types of thing can destroy game play.

There was plenty of time to meet and chat with other Unity developers with many demonstrating the current state of their games. One team even brought along an Occulus Rift for people to play with, Simon an XBox.

Photos of the event can be found on the Manchester Unity Group Meetup page, if you’re interested in joining the group or attending future meetings, visit the groups Facebook page.

Simon Smith gave a brief announcement about the next Jamchester which looks a lot of fun. Quoting from their website:

Jamchester

Now in year two, JAMCHESTER is an annual, weekend-long video game creation competition. It will take place on Friday 23rd June through to Sunday 25th June 2017 at The Studio event space in the heart of Manchester, UK. This year’s sponsors include Google Cloud Platform, Unity, Amiqus, and The Studio. Supporters include TIGA, Ukie, and All4Games, while our charity partner is Special Effect.

  • Teams of professional developers (and a sprinkling of up-and-coming student talent) compete onsite to create the best games in a weekend.
  • Participants will have the opportunity to network with other developers, learn new skills and have fun! Think of it as a chance to recharge your creative batteries in a friendly environment.
  • Teams will be 1 to 4 people. The event is open to pre-existing teams of friends, indie devs, students and we encourage individuals to sign up and join/create new teams themselves.
  • The jam is based on the established HAC100 format where developers stay onsite and work overnight on their projects.

The evening was marred somewhat, getting home only to hear about the horrendous events that took place later that night at the Manchester Arena. Our thoughts and prayers go out to those affected.

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